Hello fellow pilots!
As it’s been a few months since we originally released our second Development Roadmap, we wanted to update where we’re at and where we’re going. Strap in!
The PC version of Rebel Galaxy Outlaw launched on the Epic Games Store August 13th, 2019. We’ve also added additional content, including ships and a new training mode that will also be found in the console version. Development on the PC version will continue once we’ve got the console versions out the door. Steam is still on track for around August 2020 — we’ll revisit this around July to begin nailing down a firm date. The Steam version will have achievements.
We’re essentially feature complete on our PS4 and Switch versions of the game, and rapid work continues on the Xbox One version. Lotcheck and rating are coming next for all three versions, and we’re going to have separate news items on each for those unfamiliar with the process behind each of those. Broadly speaking, the absolute earliest the console versions will hit is March, but if we hit any snags in ratings or a failed lotcheck, it could be later. As soon as we have a firm release date, we’ll be shouting it loud and clear on our Discord, Twitter, and Facebook so be sure you’re following at least one of those!
Also, if you haven’t seen the Switch footage we posted in December 2019, you can find the in-flight video (headphones warning: loud start) by clicking here, and the station-side video right over here.
We’ve been getting a lot of questions about potential DLC coming to Rebel Galaxy Outlaw, and we’re pleased to confirm that more content will be coming to all versions of the game. We’re still finalizing the timeline on these updates (probably late 2020), but the plan continues to be for this to arrive on PC first. Currently this is to be a mix of paid and free updates.
ModKit plans haven’t changed – once console versions are completed and into the final approval process before they go up for sale on digital storefronts, we’ll be circling back around to the PC version for the promised ModKit. We’ll be going into deeper discussions on the ModKit once we’re past the console releases – we know a lot of people want to hear more about this and we can’t wait to talk about it. Right now our expected release hasn’t shifted, and we’re still shooting for early 2020.
What are you looking forward to the most? Have feedback on the game so far? Let us know by shooting us a tweet, commenting on our Facebook, or joining the Discord and dropping your knowledge into the #tech-support-feedback channel. Have a non-tech support question? Stop by #ask-the-devs for other in-depth discussions and questions.