A: August 13th 2019 for PC on the Epic Games Store! 30 bucks, euros or local equivalent.
A: It’ll hit Steam 12 months later, around August 13th 2020. We’ll consider other storefronts at that time too.
A: PS4 and Switch versions are on the way; we just need time to complete ‘em, polish ‘em, rate ‘em, and certify ‘em.
A: We’re considering it, but it would be after PC and other console versions. Keep checking back!
A: Nuh uh. Sorry, just numbers. And who knows what's happening with OpenGL there.
A: You can reach out to our press contact at email@example.com
A: It's a prequel! It's cockpit-focused this time.
A: Yes. OK? Yes, you can fly up and down.
A: Nope. (Cue wailing and gnashing of teeth)
A: Nope! Sorry, all about the cockpits and beer coozies this time out. Plus you wanted to fly up and down.
A: This is totally not that kind of game. But you can play 8-ball and dice in crappy bars and bet for ship parts. So we've got that going for us.
A: Yes, it's moddable. What's an X-Wing? ? (The modkit will come a little later post-release after the dust settles)
A: You betcha
A: Yes and it's remappable and it's fine but please god just use a gamepad
A: OMG yes. An absurdly definitive yes. Also you can 3d print it and have it mailed to you. Rad, yeah?
A: Over 21 hours of radio. It's a lot of friggin' music.
A: Well yeah.
A: Yes this game is for babies (i.e. us), but also we have pro modes for not-babies.
A: We dunno yet, but there's a reason we have over 20 hours of music...
A: Yes. Juno is awesome.
A: That's... that's not a question?
A: If you don't think Spaceships, Biker Gangs, Decaying Blue-Collar Americana, Machine Guns and a complete disregard for accurate space physics go together, then there's probably not a good reason.